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Using the Source editor – PB Docs 150 – PowerBuilder Library

Using the Source editor – PB Docs 150

Using the Source editor

You can use the Source editor to edit the source of most PowerScript
objects directly instead of making changes to an object in a painter.
You cannot edit the source of project or proxy objects. The Source
editor makes it unnecessary to export an object in order to edit
it and then import it, as you do with the file editor.

note.png Caution: back up your objects

Although the Source editor provides a quick way to make global
changes, you should use it with caution, and you must be familiar
with the syntax and semantics of PowerScript source code before
using the Source editor to change it.

Changes you make to an object’s source code using
the Source editor take effect immediately when
you save the object, before the code is validated. If
an error message displays in the Output window, you must fix the
problem in the Source editor before you close the editor. If you
do not, you will not be able to open the object in a painter.

Technical Support is not able to provide support if changes
you make in the Source editor render an object unusable. For this
reason, Sybase strongly recommends that you make backup copies of
your PBLs or objects before
you edit objects in the Source editor.

You can open an object in the Source editor in one of several
ways:

  • Use the Open dialog box

  • Select the Edit Source menu item in the System Tree
    or Library painter

  • Select the
    Edit Source menu item in the Output window for a line that contains
    an error

Unlike the file editor, the Source editor cannot be opened
independently. It can only be used in conjunction with an object
defined within a target in the current workspace. You cannot open
an object in the Source editor that is already open in a painter.

When you export an object and view the exported file in the
file editor, a PBExportHeader line displays at the beginning of
the file. If you saved the object with a comment from the object’s
painter, a PBExportComment also displays. The Source editor display
is identical to the display in the file editor except that the PBExport
lines are not present in the Source editor.

For more information on exporting objects, see “Exporting
and importing entries”
.


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