Creating a DataWindow object – PB Docs 100
Creating a DataWindow object This section describes how to create a DataWindow object by calling the Create method in an application. DataWindow painter You should use the techniques described here for creating a DataWindow from syntax only if you cannot accomplish what you need to in the DataWindow painter. The usual way of creating DataWindow…
Handling DataWindow errors – PB Docs 100
Handling DataWindow errors There are several types of errors that can occur during DataWindow processing: Data items that are invalid (discussed in “Manipulating data in a DataWindow control”) Failures when retrieving or updating data Attempts to access invalid or nonexistent properties or data This section explains how to handle the last two types of errors….
Using point and click – PB Docs 100
Using point and click Users can click graphs during execution. The DataWindow control provides a method called ObjectAtPointer that stores information about what was clicked. You can use this method in a number of ways in mouse events. For example, with the ObjectAtPointer information, you can call other graph methods to report to the user…
Selecting controls – PB Docs 100
Selecting controls You select controls so that you can change their properties or write scripts using the Layout view or the Control List view. To select a control: Click the control in the Layout view, or click the control in the Control List view. In the Layout view, the control displays with handles on it….
Checking the OOM model – PB Docs 100
Checking the OOM model When you create a new OOM in the plug-in, default properties and operations are added to the application, window, and function classes, making it easier to design and generate PowerBuilder code. You can use the PowerDesigner Check Model feature to verify that an OOM is valid before generating a PowerBuilder target…
Chapter 33 Creating Executables and Components – PB Docs 100
Chapter 33 Creating Executables and Components About this chapter This chapter describes how to create an executable version of your target. It also provides an overview of how you use the PowerBuilder Project painter to build other kinds of components. Contents Topic About building PowerBuilder targets Creating a project Defining an executable application project Using…
Using dynamic libraries – PB Docs 100
Using dynamic libraries You can store the objects used in your PowerBuilder application in more than one library and, when you run the application, dynamically load any objects that are not contained in the application’s executable file. This allows you to break the application into smaller units that are easier to manage and makes the…
Chapter 10 Working with Structures – PB Docs 100
Chapter 10 Working with Structures About this chapter This chapter describes how to build and use structures. Contents Topic About structures Defining structures Modifying structures Using structures Document get from Powerbuilder help Thank you for watching.
Working in painters – PB Docs 100
Working in painters In PowerBuilder, you edit objects such as applications, windows, menus, DataWindow objects, and user objects in painters. In addition to painters that edit objects, other painters such as the Library painter and the Database painter provide you with the ability to work with libraries and databases. Opening painters Painters that edit objects…
About the Window painter – PB Docs 100
About the Window painter Views in the Window painter You design windows in the Window painter. The Window painter has several views where you specify how a window looks and how it behaves. The Window painter looks similar to the User Object painter for visual user objects and it has the same views. For details…