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Using structures – PB Docs 100 – PowerBuilder Library

Using structures – PB Docs 100

Using structures

After you define the structure, you can:

  • Reference an instance of the structure in scripts
    and functions
  • Pass the structure to functions
  • Display and paste information about structures by
    using the Browser

Referencing structures

When you define a structure, you are defining a new datatype.
You can use this new datatype in scripts and user-defined functions
as long as the structure definition is stored in a library in the
application’s library search path.

proc.gif To use a structure in a script or user-defined
function:

  1. Declare a variable of the structure type.

  2. Reference the variable in the structure.

Referencing global structures

The variables in a structure are similar to the properties
of a PowerBuilder object. To reference a global structure’s
variable, use dot notation:

Example Assume that s_empdata is a global
structure with the variables emp_id, emp_dept, emp_fname, emp_lname,
and emp_salary. To use this structure
definition, declare a variable of type s_empdata and
use dot notation to reference the structure’s variables,
as shown in the following script:

Referencing object-level structures

You reference object-level structures in scripts for the object
itself exactly as you do global structures: declare a variable of
the structure type, then use dot notation:

Example Assume that the structure str_custdata is
defined for the window w_history and
you are writing a script for a CommandButton in the window. To use
the structure definition in the script, you write:

note.gif No access to object-level structures outside the object You cannot make object-level structures accessible outside
the object because object-level structures are implicitly private.

Copying structures

proc.gif To copy the values of a structure to another structure
of the same type:

  1. Assign the structure to be copied to the
    other structure using this syntax:

    PowerBuilder copies all the variable values from struct2 to struct1.

Example These statements copy the values in lstr_emp2 to lstr_emp1:

Using structures with functions

You can pass structures as arguments in user-defined functions.
Simply name the structure as the datatype when defining the argument. Similarly, user-defined
functions can return structures. Name the structure as the return type
for the function.

You can also define external functions that take structures
as arguments.

Example Assume the following:

  • Revise is an external
    function that expects a structure as its argument.
  • lstr_empdata is a
    declared variable of a structure datatype.

You can call the function as follows:

note.gif Declare the function first The external function must be declared before you can reference
it in a script.

For more about passing arguments to external
functions, see Application Techniques
.

Displaying and
pasting structure information

You can display the names and variables of defined structures
in the Browser. You can also paste these entries into a script.

proc.gif To display information about a global structure
in the Browser:

  1. Select the Structure tab and select a structure.

  2. Double-click the properties folder in the right
    pane.

    The properties folder expands to show the structure variables
    as properties of the structure.

proc.gif To display information about an object-level structure
in the Browser:

  1. Select the tab for the type of object for
    which the structure is defined.

  2. Select the object that contains the structure.

  3. Double-click the structure folder in the right
    pane.

    The structure folder expands to display the structure variables
    using dot notation.

proc.gif To paste the information into a script:

  1. Scroll to the structure variable you want
    to paste.

  2. Select Copy from the variable’s pop-up
    menu.

  3. Insert the cursor in the script where you want
    to paste the variable and select Paste from the pop-up menu.

    The variable name displays at the insertion point in the script.

This part describes how to create windows for your application.
It covers the properties of windows, the controls you can place
in windows, how to use inheritance to save time and effort, and
how to define menus. It also introduces user objects.


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