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Defining an executable application project – PB Docs 80 – PowerBuilder Library

Defining an executable application project – PB Docs 80

Defining an executable application project

The Project painter for executable applications allows you
to streamline the generation of executable files and dynamic libraries.
When you build a project object, you specify the following components
of your application:

  • Executable
    filename
  • Which of the libraries you want to distribute as
    dynamic libraries
  • Which PowerBuilder resource files (if any) should
    be used to build the executable file and the dynamic libraries
  • Which build options you want to use in your project
  • Which code generation options you want to use

Version information
for your application

If you don’t use the Template Application Project
wizard to create a new application project, you need to define the
project when you create it. Once you’ve created a project,
you may need to update it later if your library list has changed
or you want to change your compilation options.

proc.gif To define or modify an executable application
project:

  1. Select the Application project icon on
    the Project tab in the New dialog box to create a new application
    project.

    or

    Select File>Open to open an existing application
    project.

    The Project painter workspace displays.

    exe02.gif

  2. Specify or modify options as needed.

    If you opened an existing project or a project
    created using the wizard, the options already selected display in
    the workspace. For information about each option, see “Executable application project
    options”
    .

  3. When you have finished defining the project object,
    save the object by selecting File>Save from the menu bar.

    PowerBuilder saves the project as an independent object in
    the specified library. Like other objects, projects are displayed
    in the System Tree and the Library painter.

Executable application project
options

The following table describes each of the options you can
specify in the Project painter for executable applications. You
can also specify most of these options in the Application Project
wizard:

Option What you specify
Executable File Name Specify a name for the executable. The
name must have the extension EXE. If you don’t want the
executable saved to your current directory, click the button next
to the textbox to navigate to a different directory
Resource File Name (Optional) Specify a PowerBuilder resource
file (PBR) for your executable if you dynamically reference resources
(such as bitmaps and icons) in your scripts and
you
want the resources included in the executable file instead of having
to distribute the resources separatelyYou can type the name of a resource file in the box or click
the button next to the textbox to browse your directories for the resource
file you want to includeFor more about PBRs, see “Distributing resources “
Prompt for Overwrite Select this if you want PowerBuilder
to prompt you before overwriting files. PowerBuilder overwrites
any files it creates when building your application.
Rebuild Specify either Full or Incremental to
indicate whether you want PowerBuilder to regenerate all objects
in the application libraries before it creates the executable and
dynamic libraries. If you choose Incremental, PowerBuilder only
regenerates objects that have changed, and objects referenced by
objects that have changed, since the last time you built your applicationIn most cases, as a precaution you will want to regenerate
your objects before rebuilding your project
Machine Code Select this if you want to generate compiled
code instead of Pcode. For more information about compiled code
and Pcode, see Application Techniques
Selecting Machine Code enables the other code generation options in
the Project painter. They cannot be set in the wizard
Trace Information Select this if you want to create a trace
file when you run your compiled code executable. You can use the
trace file to troubleshoot or profile your application. For more
information on obtaining trace information, see “Tracing execution”
Error Context Information Select this if you want PowerBuilder
to display context information (such as object, event, and script
line number) for runtime errors
Optimization Select an optimization level. You can
build your application with no optimizations, or you can optimize
for speed or space
Version Specify your own values for the Company
Name, Product Name, Description, Copyright, and Product Version
fields associated with the executable file and with machine-code
DLLs. These values display on the Version tab page of the Properties
sheet for the file in Windows Explorer. You cannot change the File
Version and Internal Name fields that are associated with the files.
They are used to identify the version of PowerBuilder used to create
the application
PBD or DLL The label for this checkbox depends on
whether you are building a Pcode or machine code executable. Select
the checkbox to define a library as a dynamic library to be distributed
with your applicationIf you are generating Pcode, you will create PowerBuilder Dynamic
Libraries (PBDs). If you are generating machine code, you will create
platform-specific dynamic libraries. For more about dynamic libraries,
see “Using dynamic libraries “
Resource File Name Specify a resource file for a dynamic
library if it uses resources (such as bitmaps and icons) and you
want the resources included in the dynamic library instead of having
to distribute the resources separately. The filename cannot be specified
in the wizard

Location of temporary files

The machine code generation process will put temporary files
in a temporary directory, such as the TEMP directory. You can specify
a different location in the [PB] section of your
PowerBuilder initialization file with the CODEGENTEMP variable.
You may want to do this if you have limited space on your local
system.

For example:


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