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Defining an executable application project – PB Docs 70 – PowerBuilder Library

Defining an executable application project – PB Docs 70

Defining an executable application project

The Project painter for executable applications allows you
to streamline the generation of executable files and dynamic libraries.
When you build a project object, you specify the following components
of your application:

  • Executable
    filename
  • Which of the libraries you want to distribute as
    dynamic libraries
  • Which PowerBuilder resource files (if any) should
    be used to build the executable file and the dynamic libraries
  • Which build options you want to use in your project
  • Which code generation options you want to use

If you don’t use the Template Application Project
wizard to create a new application project, you need to define the
project when you create it. Once you’ve created a project,
you may need to update it later if your library list has changed
or you want to change your compilation options.

proc.gif To define or modify an executable application
project:

  1. Select the Application project icon on
    the Project tab in the New dialog box to create a new application
    project.

    or

    Select File>Open to open an existing application
    project.

    The Project painter workspace displays.

    exe02.gif

  2. Specify or modify options as needed.

    If you opened an existing project or a project
    created using the wizard, the options already selected display in
    the workspace. For information about each option, see “Executable application project
    options”
    .

  3. When you have finished defining the project object,
    save the object by selecting File>Save from the menu bar.

    PowerBuilder saves the project as an independent object in the
    specified library. Like other objects, projects are displayed in
    the Library painter.

Executable application project
options

The following table describes each of the options you can
specify in the Project painter for executable applications. You
can also specify most of these options in the Application Project
wizard:

Option What you specify
Executable File Name Specify a name for the executable. The
name must have the extension EXE on the Windows platform. If you
don’t want the executable saved to your current directory,
click the button next to the textbox to navigate to a different
directory
Resource File Name Specify a PowerBuilder resource file (PBR)
for your executable if you dynamically reference resources (such
as bitmaps and icons) in your scripts and
you
want the resources included in the executable file instead of having
to distribute the resources separatelyYou can type the name of a resource file in the box or click the
button next to the textbox to browse your directories for the resource
file you want to includeFor more about PBRs, see “Distributing resources “
Prompt for Overwrite Select this if you want PowerBuilder to
prompt you before overwriting files. PowerBuilder overwrites any files
it creates when building your application.
Rebuild Specify either Full or Incremental to
indicate whether you want PowerBuilder to regenerate all objects in
the application libraries before it creates the executable and dynamic
libraries. If you choose Incremental, PowerBuilder only regenerates
objects that have changed, and objects referenced by objects that
have changed, since the last time you built your applicationIn most cases, as a precaution you will want to regenerate your
objects before rebuilding your project
Machine Code Select this if you want to generate compiled
code instead of Pcode. For more information about compiled code
and Pcode, see Application Techniques
Selecting Machine Code enables the other code generation options
in the Project painter. They cannot be set in the wizard
Trace Information Select this if you want to create a trace
file when you run your compiled code executable. You can use the
trace file to troubleshoot or profile your application. For more information
on obtaining trace information, see “Tracing execution”
Error Context Information Select this if you want PowerBuilder to
display context information (such as object, event, and script line
number) for runtime errors. This option is not available on UNIX
Optimization

On Windows Select an optimization level. You can build your application
with no optimizations, or you can optimize for speed or space

On UNIX You cannot change the level of optimization. PowerBuilder builds
your application with a default set of optimizations

PBD or DLL The label for this checkbox depends on
whether you are building a Pcode or machine code executable. Select
the checkbox to define a library as a dynamic library to be distributed
with your applicationIf you are generating Pcode, you will create PowerBuilder Dynamic
Libraries (PBDs). If you are generating machine code, you will create
platform-specific dynamic libraries. For more about dynamic libraries,
see “Using dynamic libraries “
Resource File Name Specify a resource file for a dynamic
library if it uses resources (such as bitmaps and icons) and you
want the resources included in the dynamic library instead of having to
distribute the resources separately. The filename cannot be specified
in the wizard

Generating machine code on UNIX

On UNIX, you must have a supported compiler in your path to
generate compiled (machine) code. You also need to add the path
to the compiler’s libraries to your library path environment
variable (LIBPATH on AIX, SHLIB_PATH on HP-UX, or LD_LIBRARY_PATH
on Solaris).

Use the pbchkcom -v command in a shell to find out whether
you have a supported compiler. Supported compilers, including required
patches, are listed in the Release Notes.

Location of temporary files

The machine code generation process will put temporary files
in a temporary directory, such as the TEMP directory on Windows
and /tmp on UNIX. You can specify a different location
in the [PB] section of your PowerBuilder initialization
file with the CODEGENTEMP variable. You may want to do this if you
have limited space on your local system.

For example:

On UNIX, CODEGENTEMP must be in uppercase.


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