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Building a new user object – PB Docs 115 – PowerBuilder Library

Building a new user object – PB Docs 115

Building a new user object

This section describes how to build a user object from scratch.
You use this technique to create user objects that are not based
on existing user objects.

Creating a new user object

proc.gif To create a new user object:

  1. Open the New dialog box.

  2. On PB Object tab page, select the kind of user
    object you want to create.

    The five user object choices display at the top of the tab
    page:

    uo10.gif

  3. Click OK.

    What you do next depends on the type of user object you selected.
    For all user objects except Standard Class and Standard Visual,
    the User Object painter opens.

    The remainder of this section describes how to build each
    type of user object.

Building a custom class user object

On the PB Object tab page of the New dialog box, if you select
Custom Class and click OK, the User Object painter for custom class
user objects opens.

proc.gif To build the custom class user object:

  1. Declare functions,
    structures, or variables you need for the user object.

  2. Create and compile scripts for the user object.

    Custom class user objects have built-in constructor and destructor
    events.

  3. Save the user object.

    See “Saving a user object”.

Using AutoInstantiate

You can create custom class user objects that are autoinstantiated,
which provides you with the ability to define methods.

Autoinstantiated user objects do not require explicit CREATE or DESTROY statements
when you use them. They are instantiated when you call them in a script
and destroyed automatically.

proc.gif To define an autoinstantiated custom class user
object:

  1. In the Properties view, select the AutoInstantiate
    check box.

For more information about autoinstantiation,
see the PowerScript Reference.

Using the EAServer Project
property

In the Properties view, if you specify an EAServer or Application Server project
that will be used to generate an EAServer or
Application Server component (a custom class user object with the
characteristics needed for deployment to an application server), live editing is enabled. When
live editing is enabled in the User Object painter, PowerBuilder
builds the project for an application server component each time
you save the user object.

For information about EAServer components
and live editing, see Application Techniques
.

Building a standard class user object

On the PB Object tab page of the New dialog box, if you select
Standard Class and click OK, the Select Standard Class Type dialog
box displays.

proc.gif To build the standard class user object:

  1. In
    the Select Standard Class Type dialog box, select the built-in system object
    that you want your user object to inherit from and click OK.

  2. Declare functions, structures, or variables you
    need for the user object.

    note.gif For a list of properties and functions Use the Browser to list the built-in properties inherited
    from the selected system object. Use the Function List view or the
    Browser to list the functions inherited from the selected system
    object.

  3. Declare any user events needed for the user object.

    For information about user events, see “Communicating between a
    window and a user object “
    .

  4. In the Script view, create and compile scripts
    for the user object.

    Class user objects have built-in constructor and destructor
    events.

  5. Save the user object.

    See “Saving a user object”.

Building a custom visual user object

On the PB Object tab page of the New dialog box, if you select
Custom Visual and click OK, the User Object painter for custom visual
user objects opens. It looks like the Window painter, but the empty
box that displays in the Layout view is the new custom visual user
object.

Building a custom visual user object is similar to building
a window, described in Chapter 11, “Working with Windows.” The views available in the Window painter
and the User Object painter for custom visual user objects are the
same.

proc.gif To build the custom visual user object:

  1. Place the controls you want in the custom
    visual user object.

  2. Work with the custom visual user object as you
    would with a window in the Window painter:

    • Define the properties of the controls
    • Declare functions, structures, or variables as necessary
    • Declare any events needed for the user object or
      its controls
      For information about user events, see “Communicating between a
      window and a user object “
      .
    • In the Script view, create and compile the scripts
      for the user object or its controls
      You can write scripts for each control in a custom visual
      user object.

      For more information on events associated
      with custom visual user objects, see “Events in user objects”.

  3. Save the user object.

    See “Saving a user object”.

Building an external visual user object

On the PB Object tab page of the New dialog box, if you select
External Visual and click OK, the User Object painter for external
visual user objects opens.

proc.gif To build an external visual user object:

  1. In the Properties view, click the
    Browse button next to the LibraryName box.

  2. In the Select Custom Control DLL dialog box, select
    the DLL that defines the user object and click OK.

  3. In the Properties view, enter the following information,
    as necessary, and click OK:

    • The
      class name registered in the DLL
      Information about the class name is usually provided by the
      vendor of the purchased DLL.
    • Text in the Text box
      This will be displayed only if the object has a text style
      property.
    • Display properties (border and scroll bars)
    • Decimal values for the style bits associated with
      the class
      Information about style bits is usually provided by the vendor
      of the purchased DLL. PowerBuilder will OR these values with the
      values selected in the display properties for the control.
  4. Declare any functions, structures, or variables
    you need to declare for the user object.

    You can declare functions, structures, and variables for the
    user object in the Script view. Information about functions is usually
    provided by the vendor of the purchased DLL.

  5. Declare any needed events for the user object.

    For information about user events, see “Communicating between a
    window and a user object “
    .

  6. In the Script view, create and compile the scripts
    for the user object.

    For more information on events associated
    with external visual user objects, see “Events in user objects”.

  7. Save the user object.

    See “Saving a user object”.

Building a standard visual user object

On the PB Object tab page of the New dialog box, if you select
Standard Visual and click OK, the Select Standard Visual Type dialog
box displays.

proc.gif To build a standard visual user object:

  1. In
    the Select Standard Visual Type dialog box, select the PowerBuilder control
    you want to use to build your standard visual user object and click OK.

    The selected control displays in the workspace. Your visual
    user object will have the properties and events associated with
    the PowerBuilder control you are modifying.

  2. Work with the control as you do in the Window
    painter:

    • Review the default
      properties and make any necessary changes
    • Declare functions, structures, or variables as necessary
      You can declare these in the Script view.
    • Declare any user events needed for the user object
      For information about user events, see “Communicating between a
      window and a user object “
      .
    • Create and compile the scripts for the user object
      Standard visual user objects have the same events as the PowerBuilder
      control you modified to create the object.
  3. Save the user object.

    See “Saving a user object”.

Events in user objects

When you build a user object, you can write scripts for any
event associated with that user object.

Events in class user objects

Most custom class user objects have only constructor and destructor
events. Activate and deactivate events are created for EAServer and Application Server
custom class user objects that you create using the Target or PB
Object wizards in the New dialog box. For more information, see Application Techniques
.

Table 15-1: Events for custom class user objects
Event Occurs when
Constructor The user object is created
Destructor The user object is destroyed
Activate The user object is activated in an application
server (EAServer component
wizard only)
Deactivate The user object is deactivated in an
application server (EAServer component
wizard only)

Standard class user objects have the same events as the PowerBuilder
system object from which they inherit.

Events in visual user objects

Standard visual user objects have the same events as the PowerBuilder
control from which they inherit. Custom and external visual user
objects have a common set of events.

Table 15-2: Events for custom and external visual user objects
Event Occurs when
Constructor Immediately before the Open event of
the window and when the user object is dynamically placed in a window
Destructor Immediately after the Close event of
the window and when the user object is dynamically removed from
a window
DragDrop A dragged object is dropped on the user
object
DragEnter A dragged object enters the user object
DragLeave A dragged object leaves the user object
DragWithin A dragged object is moved within the
user object
Help A user presses the
F1 key or clicks the context Help button [?] on the
title bar of the window with which the menu is associated and then
points and clicks on a menu item
Other A Windows message occurs that is not
a PowerBuilder event
RButtonDown The right mouse button is pressed

For more about drag and drop, see Application
Techniques

.

Saving a user object

proc.gif To save a user object:

  1. In the User Object painter, select File>Save
    from the menu bar or click the Save button in the painter bar.

    If you have previously saved the user object, PowerBuilder
    saves the new version in the same library and returns you to the
    User Object painter.

    If you have not previously saved the user object, PowerBuilder
    displays the Save User Object dialog box.

  2. Enter a name in the User Objects box.

    For naming considerations, see “Naming the user object”.

  3. Enter comments to describe the user object.

    These display in the Select User Object dialog box and in
    the Library painter, and will document the purpose of the user object.

  4. Specify the library in which to save the user
    object.

    To make a user object available to all applications, save
    it in a common library and include the library in the library search
    path for each application.

  5. Click OK to save the user object.

note.gif Validation for server components In the User Object painter for a custom class user object,
the Design menu has EAServer/Application
Server Validation and .NET Web Service Validation items. If you
are select a validation menu item for one of these component types
to enable validation, a check displays next to the menu item. When
you save the object, you might see some error messages.

For information about EAServer validation, see Application
Techniques

.

Naming the user object

A user object name can be any valid PowerBuilder identifier
up to 40 characters. For information about PowerBuilder identifiers,
see the PowerScript Reference
.

Naming conventions

You should adopt naming conventions to make it easy to understand
a user object’s type and purpose.

One convention you could follow is to use u_ as
the prefix for visual user objects and n_ as
the prefix for class (nonvisual) user objects. For standard classes,
include the standard prefix for the object or control from which
the class inherits in the name. For external user objects, include ex_ in
the name, and for custom class user objects, include cst_ in
the name.

Table 15-3 shows
some examples of this convention.

Table 15-3: Suggested naming conventions
for user objects
Type of user object Format Example
Standard visual u_control_purpose u_cb_close,
a CommandButton that closes a window
Custom visual u_purpose u_toolbar,
a toolbar
External visual u_ex_purpose u_ex_sound,
outputs sound
Standard class n_systemobject_purpose n_trans_test,
derived from the Transaction object and used for testing
Custom class n_cst_purpose n_cst_commission,
calculates commissions

For a list of naming conventions, see “Naming conventions” in Chapter 5, “Working with Targets.”


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