Building a new user object – PB Docs 80
Building a new user object This section describes how to build a user object from scratch.You use this technique to create user objects that aren’t based on existing user objects. Creating a new user object To create a new user object: Open the New dialog box. On PB Object tab page, select the kind of…
About managing databases – PB Docs 80
About managing databases PowerBuilder supports many database management systems (DBMSs). For the most part, you work the same way in PowerBuilder for each DBMS. But because each DBMS provides some unique features (which PowerBuilder makes use of), there are some issues that are specific to a particular DBMS. For complete information about using your DBMS,…
Working with database views – PB Docs 80
Working with database views A database view gives a different (and usually limited) perspective of the data in one or more tables. Although you see existing database views listed in the Objects view, a database view does not physically exist in the database as a table does. Each time you select a database view and…
About building and deploying Web targets – PB Docs 80
About building and deploying Web targets You build and deploy Web targets to: Test part or all of a Web target Move a completed target into a production environment The build phase Building a Web target prepares your files for deployment and verifies links from a Web page to another file. You can build a…
Setting breakpoints – PB Docs 80
Setting breakpoints Before and during debugging, you can set breakpoints in the Script editor on any page you deployed. At a breakpoint, you can: Set more breakpoints for any open page in the target Limitations when debugging Do not edit pages while debugging. Do not interact with the browser when paused at a breakpoint. Examine…
Chapter 8 Developing 4GL Web Pages – PB Docs 80
Chapter 8 Developing 4GL Web Pages About this chapter This chapter describes how to create and develop 4GL Web pages using extensions to the Web Target object model. By enabling 4GL functionality, you can take advantage of a rich user interface that simplifies how you develop Web sites with dynamic content. Contents Topic About 4GL…
Chapter 4 Working with Style Sheets and Framesets – PB Docs 80
Chapter 4 Working with Style Sheets and Framesets About this chapter This chapter describes the Style Sheet editor and the Frameset editor for Web targets. It does not attempt to teach the use of HTML tagging or Web design. Contents Topic About style sheets About the Web Target style and style sheet editors Basic editing…