Chapter 15 Working with User Objects
About this chapter
One of the features of object-oriented programming is reusability:
you define a component once, then reuse it as many times as you
need to without any additional work. User objects are one of the
best ways to take advantage of reusability in PowerBuilder. This
chapter describes how to define and use user objects.
Contents
| Topic |
|---|
| About user objects |
| About the User Object painter |
| Building a new user object |
| Using inheritance to build user objects |
| Using user objects |
| Communicating between a window and a user object |
Document get from Powerbuilder help
Thank you for watching.
Subscribe
Login
0 Comments
Oldest