Communicating between a window and a user object
Often you need to exchange information between a window and a
visual user object in the window. Consider these situations:
-
You have a set of buttons in a custom user object. Each of the
buttons acts upon a file that is listed in a SingleLineEdit control
in the window (but not in the user object). -
You need to pass the contents of the SingleLineEdit control
from the window to the user object. -
You have a user object color toolbar. When the user clicks one
of the colors in the user object, a control in the window changes to
that color. -
You need to pass the color from the user object to the window
control.
This section discusses two techniques for handling this
communication and presents a simple example.
Technique |
Advantages |
Disadvantages |
---|---|---|
Functions |
Easy to use Supports parameters and Supports Best for |
Creates overhead, might be unnecessary for simple |
User events |
Very flexible and powerful |
Uses no type checking, so is prone to |
Communication with both techniques can be either synchronous
(using Send for functions and the EVENT keyword for events) or
asynchronous (using Post for functions and the POST keyword for
events).
Directly referencing
properties
Instead of using functions or user events, it is possible to
reference properties of a user object directly. If you have a user
object control, uo_1, associated with a custom user object that has a
SingleLineEdit, sle_1, you can use the following in a script for the
window:
1 |
uo_1.sle_1.Text = "new text" |
However, it is better to communicate with user objects through
functions and user events, as described below, in order to maintain a
clean interface between your user object and the rest of your
application.
The functions technique
Exchanging information using functions is straightforward. After a
user object calls a function, any return value is available to any
control within that object.
For how to use this technique, see Example
1: using functions.
To pass information from a window to a user object:
-
Define a public, user object-level function that takes as
arguments the information needed from the window. -
Place the user object in the window.
-
When appropriate, call the function from a script in the
window, passing the needed information as arguments.
To pass information from a user object to a window:
-
Define a public, window-level function that takes as
parameters the information needed from the user object. -
Place the user object in the window.
-
When appropriate, call the function from a script in the user
object, passing the needed information as parameters.
The user events technique
You can define user-defined events, also called user events, to
communicate between a window and a user object. You can declare user
events for any PowerBuilder object or control.
A custom visual user object often requires a user event. After you
place a custom visual user object in a window or in another custom user
object, you can write scripts only for events that occur in the user
object itself. You cannot write scripts for events in the controls in
the user object.
You can, however, define user events for the user object, and
trigger those events in scripts for the controls contained in that user
object. In the Window painter, you write scripts for the user events,
referencing components of the window as needed.
For more information about user events, see Working with User Events, and Application Techniques. For instructions for using this
technique, see Example 2: using user
events.
To define and trigger a user event in a visual user
object:
-
In the User Object painter, select the user object.
-
Make sure no control in the user object is selected.
-
In the Event List view, select Add from the pop-up
menu. -
In the Prototype window that displays, define the user
event.For how to do so, see Defining user
events. -
Use the Event keyword in scripts for a control to trigger the
user event in the user object:1userobject.Event eventname ( )For example, the following statement in the Clicked event of a
CommandButton contained in a custom visual user object triggers the
Max_requested event in the user object:1Parent.Event Max_requested()This statement uses the pronoun Parent, referring to the
custom visual user object itself, to trigger the Max_requested event
in that user object. -
Implement these user events in the Window painter.
To implement the user event in the window:
-
Open the window.
In the Window painter, select Insert>Control from the menu
bar and place the custom visual user object in the window. -
Double-click the user object and then in the Script view,
write scripts for the user events you defined in the User Object
painter.