Timing object
Timing is a nonvisual system object that can be used when a Timer
event cannot be associated with a window. To use a timing object, create a
standard class user object that inherits from the Timing system class, and
then create an instance of the inherited timing object.
Properties
|
Timing property |
Datatype |
Description |
|---|---|---|
|
ClassDefinition |
PowerObject |
An object of type PowerObject containing |
|
Interval |
Double |
(Read-only) The minimum number of seconds the |
|
Running |
Boolean |
(Read-only) True if the timing object has been |
Events
|
Timing event |
Occurs |
|---|---|
|
Immediately before the Open event occurs in the |
|
|
Immediately after the Close event occurs in the |
|
|
When a specified number of seconds elapses after |
Functions
|
Timing function |
Datatype returned |
Description |
|---|---|---|
|
String |
Returns the name assigned to the |
|
|
Integer |
Creates a reference to a context-specific instance |
|
|
PowerObject |
Returns a reference to the name of the parent |
|
|
Boolean |
Adds an event to the end of the message queue for |
|
|
Integer |
Activates the timing object using a specified |
|
|
Integer |
Deactivates the timing object |
|
|
Integer |
Triggers a specific event in the object and |
|
|
Object |
Returns the type of the object |