Defining an executable application project – PB Docs 100

Defining an executable application project

The Project painter for executable applications allows you
to streamline the generation of executable files and dynamic libraries.
When you build a project object, you specify the following components
of your application:

  • Executable
    file name
  • Which of the libraries you want to distribute as
    dynamic libraries
  • Which PowerBuilder resource files (if any) should
    be used to build the executable file and the dynamic libraries
  • Which build options you want to use in your project
  • Which code generation options you want to use
  • Version information for your application

If you do not use the Template Application Target wizard to
create a new application project, you need to define the project
using a Project wizard or by setting project properties in the Project
painter. After you have created a project, you might need to update
it later because your library list has changed or you want to change
your compilation options.

proc.gif To define or modify an executable application
project:

  1. Select the Application project icon on
    the Project tab in the New dialog box to create a new application
    project, or select File>Open to open an existing application
    project.

    The Project painter workspace displays.

    exe02.gif

  2. Specify or modify options as needed.

    If you opened an existing project or a project
    created using the wizard, the options already selected display in
    the workspace. For information about each option, see “Executable application project
    options”
    .

  3. When you have finished defining the project object,
    save the object by selecting File>Save from the menu bar.

    PowerBuilder saves the project as an independent object in
    the specified library. Like other objects, projects are displayed
    in the System Tree and the Library painter.

Executable application project
options

Table 33-2 describes
each of the options you can specify in the Project painter for executable
applications. You can also specify most of these options in the Application
Project wizard.

Table 33-2: Options for executable application
projects
Option What you specify
Executable File Name Specify a name for the executable. The
name must have the extension EXE. If you do
not want the executable saved to your current directory, click the
Browse (…) button next to the box to navigate to a different directory.
Resource File Name (Optional) Specify a PowerBuilder resource
file (PBR) for your executable if you dynamically reference resources
(such as bitmaps and icons) in your scripts and you
want the resources included in the executable file instead of having
to distribute the resources separately.

You can type the name of a resource file in the box or click
the button next to the box to browse your directories for the resource file
you want to include.

For more about PBRs, see “Distributing resources “.

Prompt for Overwrite Select this if you want PowerBuilder
to prompt you before overwriting files. PowerBuilder overwrites
any files it creates when building your application.
New Visual Style Controls Select this to add a manifest file to
the application that specifies the appearance of the controls as
an application resource. When a user runs the application on Windows
XP with the Windows XP style for controls set in the control panel,
all PowerBuilder windows, DataWindow controls that mirror standard
Windows controls, and other controls, display with the new style.
Rebuild Specify either Full or Incremental to
indicate whether you want PowerBuilder to regenerate all objects
in the application libraries before it creates the executable and
dynamic libraries. If you choose Incremental, PowerBuilder regenerates
only objects that have changed, and objects that reference any objects
that have changed, since the last time you built your application.

As a precaution, regenerate all objects before rebuilding
your project.

Machine Code Select this if you want to generate compiled
code instead of Pcode. For more information about compiled code
and Pcode, see Application Techniques.

Selecting Machine Code enables the other code generation options in
the Project painter. They cannot be set in the wizard.

Trace Information Select this if you want to create a trace
file when you run your compiled code executable. You can use the
trace file to troubleshoot or profile your application. For more
information on obtaining trace information, see “Tracing execution”.
Error Context Information Select this if you want PowerBuilder
to display context information (such as object, event, and script
line number) for runtime errors.
Optimization Select an optimization level. You can
build your application with no optimizations, or you can optimize
for speed or space.
Version Specify your own values for the Company
Name, Product Name, Description, Copyright, Product Version, and
File Version fields associated with the executable file and with
machine-code DLLs. These values become part of the Version resource
associated with the executable file, and most of them display on
the Version tab page of the Properties dialog box for the file in
Windows Explorer.

The File and Product Version numeric fields, on the left in
the painter, are used by Microsoft Installer to determine whether
a file needs to be updated when a product is installed. They must
have the format:

The four numbers can be used to represent the major version,
minor version, point release, and build number of your product.
They must all be present. If your file versioning system does not
use all these components, you can replace the unused numbers with zeroes.
For example, 3,1,333 causes
an error message to display when you attempt to save or build the
project, but 3,1,333,0 does not.
The maximum value for any of the numbers in the string is 65535.

The File and Product Version string fields, on the right in
the painter, can have any format. These fields display in the executable file’s
Properties dialog box.

PBD or DLL The label for this check box depends
on whether you are building a Pcode or machine code executable.
Select the check box to define a library as a dynamic library to
be distributed with your application.

If you are generating Pcode, you create PBD files. If you
are generating machine code, you create DLL files. For more about dynamic
libraries, see “Using dynamic libraries “.

Resource File Name Specify a resource file for a dynamic
library if it uses resources (such as bitmaps and icons) and you
want the resources included in the dynamic library instead of having
to distribute the resources separately. The file name cannot be
specified in the wizard.

Location of temporary files

The machine code generation process puts temporary files in
a temporary directory, such as the TEMP directory.
You can specify a different location in the [PB] section
of your PowerBuilder initialization file with the CODEGENTEMP variable.
You might want to do this if you have limited space on your local
system.

For example:


Document get from Powerbuilder help
Thank you for watching.
Was this article helpful?
Subscribe
Notify of
guest
0 Comments
Oldest
Newest Most Voted
Inline Feedbacks
View all comments
0
Would love your thoughts, please comment.x
()
x